Author Topic: Maplestory M Experimental Accession  (Read 469 times)

Offline Sletrry

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Maplestory M Experimental Accession
« on: December 26, 2018, 04:17:30 AM »
Just to summarize.   Just to think, yes Nexon might have done Maplestory M Mesos  wrong when they increased cap damage and exactly the same time, buffing bosses HP, there was also no way to receive totally free cubes when they increased cap.   But, the solo facet take too much place in certain players mindset particularly when they watch those OP players performing cap and solo several end-game bosses (except tough lotus of course).   

Why enjoying a MMORPG if you want play solo? You might want get 2-2M range clear to solo chaos vellum for instance, but if you can attract 5 additional people and you guys all have 500-600k strike range with adequate percent boss and 90%+ ignore monster def, this isn't pay2win but play2win or particularly party to win. 

No need to solo everything to win the game, which is my view about pay2win facet, we can even party2win.  Plus that there are a whole lot of ways to gain free harm, certain other ways should be lot more accessible, other than placing cubes in FM store.   

The dearth of free stuffs additionally generates illegal transaction in pay2win aspect, but we won't talk about that further, unless you guys want and say it's related with my main topic, which is the effect of pay2win facet.   Pay2win aspect being a mix of Nexon and players mindset flaws. 

More product of games at Mmogo!If you want to buy,welcome to https://www.  mmogo.  com/Maplestory-m/Mesos.  html !


Nigerian Best Forum . NBF

Maplestory M Experimental Accession
« on: December 26, 2018, 04:17:30 AM »

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